Graphology is another important feature which again distinguishes Edge magazine from the other reviews. Features such as font, font size and amount of images can determine a magazines intended audience. The title of the review, naturally Super Mario Sunshine is typed in a standard ‘Tahoma’ font in a size which remains constant throughout the magazines further reviews. In relation to Games Master (the only comparable alternative in this case), which changes it’s title font and size constantly, Edge presents a professional image.
The screenshot (image) patterns are ordered accurately at the top of the page in a constant fashion. They are also small in order to allow a higher resolution and thus better quality image. The number of images is relatively low demonstrating that Edge is not aimed specifically at a young audience. The number of captioned images is less than in Games Master and often serve a different purpose, which is to review the game, not reveal its storyline. This is also something which the two magazines differ on a larger scale.
Overall, Edge lacks any examples of ‘tabloid’ graphology which compliments its thorough image of formality and professionalism. Phonology The phonological features of Edge are present (and focused) from the opening, including examples of alliteration and the previously analysed repetition. Alliteration and repetition are bound together in the beginning paragraph, dominantly due to the short nature of the sentences, which intensifies the pronunciation of the letter ‘s’ in beginning the phrase ‘six years’.
Subsequently, the main example of alliteration is bound within the opening sentence and the beginning of the second – ‘So, six years. Six years… ‘. This simply adds yet another framework feature to an opening paragraph which now appears to carry a lot of implications for the progression of the review. Discourse The element of discourse forms an important part of the structure of the Edge review, of which most key point have been previously mentioned. The paragraphs in Edge are frequently linked together through a method of answering the questions and issues raised by the previous or developing those ideas from the previous.
Therefore, the text is continuous and only divided from a graphological perspective. The audience is clearly that of an educated reader, probably in his /hers twenties to thirties. This theory is mainly derived from the amount of specialised lexis within the article and its subsequent basis upon technical aspects of the game. The purpose of the text is to inform the reader, from a non-biased viewpoint about the game, through defining and analysing its strengths and weaknesses.